Convert to FFLShaderMaterial
Change Model (Glb/Gltf)
Model Position
X:
Y:
Z:
Bobbing Animation
X Amount:
X Speed:
Y Amount:
Y Speed:
Z Amount:
Z Speed:
Rotation Animation
X Speed:
Y Speed:
Z Speed:
FFLShaderMaterial - Lighting Colors
Ambient:
Diffuse:
Specular:
Rim:
FFLShaderMaterial - Lighting Direction & Power
Direction X:
Direction Y:
Direction Z:
Rim Power:
Specular Power:
Specular Mode:
FFLShaderMaterial - Lighting Intensities
Ambient:
Diffuse:
FFLShaderMaterial - Scene Adjustments
Brightness:
Gamma:
FFLShaderMaterial.js